Education & Learning
A wise system of education will at least teach us how little man yet knows, how much he has still to learn. J Lubbock, The pleasure of life.
Why do we learn?
We learn to shape our various intelligences. A general definition of intelligence is the ability to create useful products and solve daily problems.
In history the only necessary learning was done on the job to provide a living. Craftsmen passed their skills, knowledge and wisdom on to their offspring and pupils. Today we need to learn to function in a high complex post-industrial western society with the emphasis on information. Education is institutionalized and offered in schools. Schools are generally differentiated between three phases (this might differ from country to country)
1. Primary school (basic language skills as reading and writing, mathematics and emotional intelligence),
2. Secondary school (advanced language and math-skills or algebra, second language, and sciences like chemistry, biology, history, geography, economics, some schools also include social science, sports or gymnastics, music, drama and skill-based classed like first aid, typing, and driving. These last are mostly facultative.
3. Trade-school or Higher education choosing a profession or a specific science.
We assume that between the second and third phase one makes a good choice and that there is a job or profession that fits the education at the end of these three phases. Nowadays we know we have to "update" our knowledge frequently throughout our lives because of changed technology. This continuous learning effort is called life-long-learning. In politics this needed learning might be reduced to an employability-policy which gives the concept a somewhat negative connotation.
Intelligence
We have several intelligences to learn and develop (according to Howard Gardner / Collin Rose); these intelligences are:
Linguistic (reading / writing)
Mathematical / Logical (numbers, charts, reasoning)
Visual / Spatial (visualizing, direction / navigation)
Musical (rhythm / melody)
Bodily / Physical (arts / crafts / sports)
Interpersonal / Social (read emotions / parenting / teaching)
Intrapersonal / Quiet control (self-knowledge)
In 1996 Gardner added an eighth intelligence – Naturalistic – or nature smart. This intelligence deals with sensing patterns in and making connections to elements in nature – observing, collecting, categorizing and analyzing.
Charles Handy (1998) also identifies at least nine forms of intelligence which align with and enhance Gardner’s multiple intelligences (Factual, Analytical, Linguistic, Spatial, Musical, Practical, Physical, Intuitive, and Interpersonal)
When a range of intelligences are involved the learning ability is greatly enhanced. Each type of intelligence represents a different way to explore the subject and provides a different ability to call on when faced with a problem-solving task.
[Source: Brian Tracy Tapes & News article: The Future belongs to the competent]
Learning Systems
The learning-systems we use are based on old traditions and the way society of interaction. The conventional system could generally be described as supply-based linear learning with a clear beginning and end.
New systems should be more flexible and more modular demand-based because of the high differences in experience, backgrounds and different preparatory training which must fit in non-linear learning scenarios which is common today.
In my vision education on all levels should be available to everyone, everywhere, and at any time. My ideal would be a worldwide open-source e-educational system, instantly bilateral translation of all structured meta and content-information (including multimedia) needed for comprehension of a subject.
Open source-education as a concept has many similarities to open source-software. The development of Linux, the most known (and popular) open-source alternative operating system, is therefore interesting in more ways than the related software-products alone.
Open-source software is the process of systematically harnessing open development and decentralized peer review to lower costs and improve software quality. The idea is simple: When programmers can read, redistribute, and modify the source code for a piece of software, the software evolves. People improve it, people adapt it, people fix bugs. And this can happen at a speed that, if one is used to the slow pace of conventional software development, seems astonishing.
[Open Source Initiative]
Because the source-codes or program-instructions are available with the distribution, everyone can change and add functionality to the distributed program, or write its own programs with parts of available distributed content. Because of our current use of information and communication technology this concept of sharing, adapting and improving content (and I also refer to education) may well be the constructive principle of our new information society.
The challenge is to create new ways of combining formal and informal learning processes and worldwide collective agreement on the funding and public use of educational information. Initiatives like open source for the ICT-infrastructure and Transcopyright for the information content could bring mondial educational information exchange within closer reach.
What is learning?
Learning as a psychological concept can be defined in more than one way. The most popular definitions are:
Learning: To gain knowledge, comprehension, or mastery through experience or study.
Learning is a relatively permanent change in behavior or in behavioral potentiality that results from experience and cannot be attributed to temporary body states such as those induced by illness, fatigue or drugs. (Kimble)
A science requires an observable, measurable subject matter, and within the science of psychology, that subject matter is behavior. The qualification "relatively permanent" in the definition of learning means sensitization and habituation are examples of behavior modifications that results from experience in a relatively short period of time. Sensitization is the process whereby an organism is made more responsive to certain aspects of its environment. Habituation is the process whereby an organism becomes less responsive to its environment.
What is learned may not be utilized immediately. This is a very important distinction between learning and performance. Learning refers to a change in behavior potentiality; and performance refers to the translation of this potentiality into behavior. Not all behavior is learned. Much simple behavior is reflexive. A reflex can be defined as an unlearned response in reaction to a specific class of stimuli. Complex behavior can also be unlearned. When complex behavior patterns seem to be genetically determined, they are generally referred to as instinctive. Instinctive behavior includes such activities as nest building, migration, hibernation and mating behavior. This is also classified as species-specific-behavior. Research supports the contention that species-specific-behavior is both learned and unlearned. A newly hatched duckling would form an attachment to any kind of moving object and follow it as its mother, provided the object was presented at just the right moment in the duckling's life. (Lorenz) The formation of an attachment between an organism and an environmental object is called imprinting. Imprinting was found to occur only during a critical period, after which it was difficult, if not impossible to imprint the duckling to anything. Imprinting is a combination of learned and instinctive behavior.
Learning is a general term used to describe changes in behavior potentiality resulting from experience. Conditioning (classical or instrumental) is more specifically used as a term to describe actual procedures that can modify behavior.
[Source: B.R. Hergenhahn, An introduction to theories of learning. ISBN 0-13-498874-4]
Intentional learning
While searching on the subject of Intentional learning I found some interesting links I would like to share:
* Intentional Learning Projects; Learning Orientations describe the primary sources for individual learning differences and the powerful, guiding effects of higher-order psychological factors on learning outcomes and performance... The construct presents a comprehensive, human view that examines the dynamic flow between (1) deep-seated psychological factors (conative, affective, social, and cognitive), (2) learning orientations, (3) subsequent choices for learning preferences, styles, strategies, and skills, and (4) learning treatments and outcomes.
http://metamagazine.com/weblog////htsrv/trackback.php/55
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Write down your goals
People have known for years that making a list of goals is the best way to achieve them. Why is that? First, getting your goals in writing can help you clarify what you really want to do. You might find you have some important and some frivolous goals. That is OK. You’ve got space for 43 Things on your list. Not every one of them has to change the world (but save room for the ones that might).
Get Inspired
What do you want to do with your life? It is not an easy question to answer – and you shouldn’t have to answer alone. Browse 43 Things to find out what others want to do. You might find some goals you share. Click the “I want to do this” button to add a goal to your list. Got an idea for a new goal? Just type it in the text box on the homepage or at the bottom of any page on the site. Bam. Now, it’s your thing.
Share your progress
We all have stories about what we care about. Writing down your progress on a goal can help someone else learn about something you both want to do. When you see a goal you’ve achieved, click on the “I’ve done this” button and share a story about how you did it.
From: http://www.43things.com/about/view/learn_more
Interactive Moodbased Webradio; Explore your musicstyle by mood, type and timeline.
An Open Source CMS website to "try out" php/mysql based free and open source software systems. You can be the administrator, allowing you to decide which system best suits your needs.
NL: Een mooi overzicht voor webmasters waarbij je de Open Source CMS scripts ook gelijk kunt uitproberen staat op: http://www.opensourcecms.com]
Many learning and study tools and high quality information and innovative references for educators, creative problem solvers, etc. and society as a whole.
Songerize is a simplified interface for the SeeqPod.com music search engine. Think of it as SeeqPod's "I'm Feeling Lucky" button.
VisualComplexity.com intends to be a unified resource space for anyone interested in the visualization of complex networks. The project's main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web.
Nieuws over de dingen die wél goed gaan en informatie over onthaasten, zingeving en praktisch idealisme. Ook belichten we de actualiteit: kritisch maar oplossingsgericht. Zinfo biedt je elke werkdag verse inspiratie!
- The Global Ideas Bank aims to promote and disseminate good creative ideas to improve society. It further aims to encourage the public to generate these ideas, to participate in the problem-solving process.
- These ideas we term social inventions: non-technological, non-product, non-gadget ideas for social change. These are a mix of existing projects, fledgling initiatives and new bright ideas.
- In this way, the Global Ideas Bank is part-suggestions box, part-ideas network and part-democratic think-tank, giving the "ordinary" person a chance to have their creativity recognised, rewarded and even put into practice.
- The Global Ideas Bank further aims to provide information and a community to help those individuals who wish to make their idea or project a reality in their own community.
wikiHow is a collaborative writing project to build the world's largest, highest quality how-to manual. With your edits, we can create a free resource that helps millions of people by offering solutions to the problems of everyday life.